Material Base
	string m_Name = "amy_eye"
	PPtr<Shader> m_Shader
		int m_FileID = 2
		SInt64 m_PathID = -8181724059651308633 (HardLight/Character/HL_Char_EyeL)
	vector m_ValidKeywords
		Array Array
		int size = 0
	vector m_InvalidKeywords
		Array Array
		int size = 0
	unsigned int m_LightmapFlags = 4
	bool m_EnableInstancingVariants = False
	bool m_DoubleSidedGI = False
	int m_CustomRenderQueue = 2450
	map stringTagMap
		Array Array
		int size = 0
	vector disabledShaderPasses
		Array Array
		int size = 0
	UnityPropertySheet m_SavedProperties
		map m_TexEnvs
			Array Array
			int size = 6
				[0]
				pair data
					string first = "_EyeTextureAlbedoAlpha"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 3
							SInt64 m_PathID = 5036427204515995271 (Eye_IDMask)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[1]
				pair data
					string first = "_EyeTextureNormal"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 4
							SInt64 m_PathID = -4759086018488409593 (eye_norm)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[2]
				pair data
					string first = "_SampleTexture2D_b6ebbf4e151d47d491f3933b8ce35177_Texture_1_Texture2D"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 5
							SInt64 m_PathID = -6916721078950266176 (pfx_noise_packed)
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[3]
				pair data
					string first = "unity_Lightmaps"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[4]
				pair data
					string first = "unity_LightmapsInd"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
				[5]
				pair data
					string first = "unity_ShadowMasks"
					UnityTexEnv second
						PPtr<Texture> m_Texture
							int m_FileID = 0
							SInt64 m_PathID = 0
						Vector2f m_Scale
							float x = 1
							float y = 1
						Vector2f m_Offset
							float x = 0
							float y = 0
		map m_Ints
			Array Array
			int size = 0
		map m_Floats
			Array Array
			int size = 26
				[0]
				pair data
					string first = "_Documentation_Link"
					float second = 0
				[1]
				pair data
					string first = "_Documentation_Link_Below"
					float second = 0
				[2]
				pair data
					string first = "_EmissionStrength"
					float second = 0
				[3]
				pair data
					string first = "_ErosionTiling"
					float second = 0.5
				[4]
				pair data
					string first = "_Erosion_Progress"
					float second = 0
				[5]
				pair data
					string first = "_Global_UV_Horizontal"
					float second = 1.25
				[6]
				pair data
					string first = "_Global_UV_Scale"
					float second = 4.11
				[7]
				pair data
					string first = "_Global_UV_Vertical"
					float second = 1
				[8]
				pair data
					string first = "_Heading_This_shader_is_linked_to_animations"
					float second = 0
				[9]
				pair data
					string first = "_LeftEyeHorizontal"
					float second = 0.6
				[10]
				pair data
					string first = "_LeftEyeVertical"
					float second = 0.46
				[11]
				pair data
					string first = "_LeftGlintHorizontal"
					float second = 0
				[12]
				pair data
					string first = "_LeftGlintVertical"
					float second = 0
				[13]
				pair data
					string first = "_Left_Eye_UV_Scale"
					float second = 1
				[14]
				pair data
					string first = "_NormalStrength"
					float second = 1
				[15]
				pair data
					string first = "_QueueControl"
					float second = 0
				[16]
				pair data
					string first = "_QueueOffset"
					float second = 0
				[17]
				pair data
					string first = "_RightEyeHorizontal"
					float second = 0.4
				[18]
				pair data
					string first = "_RightEyeVertical"
					float second = 0.46
				[19]
				pair data
					string first = "_RightGlintHorizontal"
					float second = 0
				[20]
				pair data
					string first = "_RightGlintVertical"
					float second = 0
				[21]
				pair data
					string first = "_Right_Eye_UV_Scale"
					float second = 1
				[22]
				pair data
					string first = "_Separator_0"
					float second = 0
				[23]
				pair data
					string first = "_Separator_1"
					float second = 0
				[24]
				pair data
					string first = "_Smoothness"
					float second = 0.9
				[25]
				pair data
					string first = "_Vertex_Colour"
					float second = 1
		map m_Colors
			Array Array
			int size = 3
				[0]
				pair data
					string first = "_ErosionColor"
					ColorRGBA second
						float r = 4
						float g = 1.075472
						float b = 3.238841
						float a = 0
				[1]
				pair data
					string first = "_EyeColor"
					ColorRGBA second
						float r = 0
						float g = 0.8679245
						float b = 0.03591403
						float a = 1
				[2]
				pair data
					string first = "_GlintColour"
					ColorRGBA second
						float r = 2
						float g = 2
						float b = 2
						float a = 1
	vector m_BuildTextureStacks
		Array Array
		int size = 0
